Granted, you could center the camera by tapping the left shoulder button, but it didn't help much. You also had to use the face buttons while holding the left trigger to cycle through your inventory to use items. Half the time, players were fighting the controls more than the monsters. The first several hours had players crafting and hunting small fry before tackling the first big monster. You had to be patient and use hit and run tactics to defeat a monster instead of going all out, even with all the aforementioned preparations. Most people didn't take well to this slow, methodical approach compared to Capcom's faster-paced action games at the time like Devil May Cry and Onimusha.Īs a result, the original Monster Hunter sold 280,000 copies worldwide. It was a still decent success, and some people enjoyed the concept, gameplay, and the monster designs despite its flaws. Monster Hunter G (Image credit: Dragon007 on Youtube) Monster Hunter G and Monster Hunter Freedom It was just going to need some fine-tuning to perfect. Capcom released two updated versions of the game: Monster Hunter G in 2005 and Monster Hunter Freedom in 2006. 20, 2005, Capcom released an updated version of Monster Hunter called Monster Hunter G (the G stands for "great"), which introduced several new features that have stuck with the series to this day.
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